Create Android Apps In Visual Studio

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Create Android Apps In Visual Studio – In this two-part guide, you’ll build your first Xamarin.Android app using Visual Studio and understand the basics of Android app development with Xamarin.

You write a program that translates a phone number into an alphabetic (user-entered) phone number and displays the phone number to the user. The latest program is:

Create Android Apps In Visual Studio

This guide assumes that the latest version of Xamarin.Android is installed and running on your chosen platform. For instructions on installing Xamarin.Android, see Instructions for installing Xamarin.Android.

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If you are using an Android emulator, we recommend that you configure the emulator for hardware acceleration. Hardware Acceleration for Running the Simulator contains instructions for setting the hardware speed.

After the new project is created, expand the Resources directory, then expand Layouts in Solution Explorer. Double-click event_main.axml to open it in Android Designer. Here is the application screen layout file:

Go to the search field and drag the (large) text widget into the design area (center area):

Drag the Plain Text widget from the Toolbox onto the design area and place it below the (Large) Text widget. Widgets are not displayed until you move the mouse pointer to an acceptable position on the graphic. In the image below, the widget (as shown on the left) cannot be placed until the mouse pointer is moved to the bottom of the previous image.

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Drag a button from the Toolbox to the design area and place it below the Plain Text widget:

Drag the TextView from the Toolbox to the Design Area and place it below the Button widget. Switch

The next step is to add some code to translate the phone number into digits. Add a new file to the project by right-clicking the Phone Word project in the solution window and selecting Add > New Project…:

In the Add New Project dialog box, choose Visual C# > Code > Code File and name the new code file PhoneTranslator.cs:

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Save the changes in the PhoneTranslator.cs file by clicking File > Save (or pressing CTRL + S) and then close the file.

The next step is to add code to connect to the user interface by entering the backup code

Use the controls created in the layout file using Android Designer. Add the following code inside

Save yourself some work by choosing File > Save All (or pressing CTRL-SHIFT-S) and creating a program by choosing Build > Rebuild Solution (or pressing CTRL-SHIFT-B).

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If there are any errors, repeat the previous steps and correct the errors until the program is successful. If you encounter a build error like this,

) and then completely recreate the solution. If you’re still getting setup errors, make sure you’ve installed the latest Visual Studio update.

Now that your application should be running – it’s time to set the app name. Expand the values ​​directory (inside the assets directory) and open the strings.xml file. Rename the application

Try running this app on your Android device or emulator. Press the TRANSLATE button to translate 1-855-XAMARIN to a phone number:

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To select a template for your new project framework, click Android > Apps and select the Android application template. Click Next.

After the new project is created, expand the Resources folder, then expand Layouts in the solution pane. Double-click Main.axml to open it in Android Designer. This is the screen layout file in Android Designer:

Welcome to the world, choose me, click me! Click the button in the design area and the delete button.

You can change the properties panel with the (large) text widget selected in the design area

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Then drag the Plain Text widget from the Toolbox onto the design area and place it below the (Large) Text widget. Note that you can use the search field to help find widget names.

With the Plain Text widget selected in the design area, you can change the properties panel

Drag the TextView from the Toolbox to the Design Area and place it below the Button widget. Select TextView

Now add some code to convert the phone number from alphanumeric to alphanumeric. Add a new file to the project by clicking the gear icon next to the Phone Word project in the solution panel and selecting Add > New File…

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In the New File dialog box, select General > Empty Class, name the new file PhoneTranslator, and click New. It creates a new empty C# class for us.

Make changes to the FileTranslator.cs file by choosing File > Save (or pressing ⌘ + S), then paste the file. Make sure there are no errors when building the solution by rebuilding it.

The next step is to add code to connect to the user interface by adding backup code

Then you need to reference the controls created in the layout file with Android Designer. Add the following code inside

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Add the code that matches the user click of the translate button by adding the following code

Save your work and choose Build > Build All (or press ⌘ + B). If the developer is there, you’ll get a success message on top of Visual Studio for Mac:

) and then completely recreate the solution. If you’re still getting setup errors, check that you’ve installed the latest version of Xamarin. Android and Visual Studio for Mac.

Now that the app is running, it’s time to finish! Start editing

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What Android displays at the top of the screen is to let users know where the app is. above

Now it’s time to set the app icon. By default, Visual Studio for Mac provides default icons for projects. Remove these files from the solution and replace them with different icons. Expand the Resources folder in the solution pane. Note that there are five folders preloaded with mipmap, each folder containing a single Icon.png file:

Each of these icon files should be deleted from the project. Right-click on each Icon.png file and select from the context menu:

Then download and extract the defined Xamarin app icon. This zip file contains application icons. Each icon is the same, but with different levels of resolution to display correctly on devices with different screen densities. This file must be copied to the Xamarin.Android project. In Visual Studio for Mac in the solution pane, right-click above the mipmap-hdpi folder and select Add File:

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Navigate to the Xamarin AdApp Icons folder that opens from the dialog box and open the mipmap-hdpi folder. Select Icon.png and click Open.

In the Add file to folder box, copy the file to the directory and click OK:

Repeat these steps for each mipmap directory until the contents of the Mipmap-Xamarin App icon directory have been copied into the phoneword category’s companion mipmap directory.

After all the icons have been copied to the Xamarin.Android project, right-click the project in the Solutions panel to open the Select Project dialog box. Select Create > Android Application and select

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Congratulations on completing your first Xamarin. Android App! Now it’s time to break down the tools and skills you edited. Next up is Hello, Android Deep Dive. Are you a regular .NET user who wants to build mobile apps? Or maybe you want to build a native mobile app for Android or iOS but don’t like the language? Then you’re in luck! The .NET world is blessed with Shamarin. You can build mobile applications for Android, iOS, and Windows in Visual Studio.

There are two main flavors of Xamarin: Xamarin Platform (Xamarin.iOS and Xamarin.Android) and Xamarin.Forms. Xamarin.Forms has most of your business logic and user interface written in a common project that produces fully functional apps on all 3 operating systems: iOS, Android, and Windows (UWP). On the other hand, Xamarin Platform is platform-specific work, similar to native programming, but with C#.

In this tutorial, I’ll take a detailed look at the Xamarin platform and an Android device called Xamarin.Android. The overall goal is to allow you to create a simple Android application.

To follow along, you’ll need a copy of Visual Studio and the “Mobile Development with .NET” workload. You can enable this feature from the first installation of Visual Studio or access it from the “Tools -> Get Tools and Features…” menu item:

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When testing and running your application, you can do so by using an Android emulator running in your developer or connecting directly to an existing Android device. There is no right choice, different s prefer different form factors. If you choose

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